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BLAST BRIGADE Art part 1

From 2020 to 2022, I worked as an art director on the Blast Brigade project. It was our first game for PC/consoles, and we had an absolute blast making it 😊
My job was to define the game's art style and keep it consistent all the way through, constantly giving feedback to the artists, making all sorts of decisions, and collaborating with other team departments. I didn't have many opportunities to make art with my own hands since most of my work consisted of overpaints and rough concepts, but be sure: my fingerprints were left everywhere 😁
If you like the concepts, please check out Blast Brigade on Steam: https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/

Also, many thanks to my team Allods Team Arcade and hello to my beloved artists who worked alongside me:
https://www.artstation.com/shum_elkin
https://www.artstation.com/katyapony
https://www.artstation.com/vasiliisinner
https://www.artstation.com/andrei_romanov
https://www.artstation.com/ivanboyko80
https://www.artstation.com/na_ra

Jeff and Shura key art

Jeff and Shura key art

Jeff

Jeff

Galahad

Galahad

Vortex and Urku

Vortex and Urku

Dr. Cread

Dr. Cread

Various concepts for heroes and their skins

Various concepts for heroes and their skins

Enemy units

Enemy units

Bosses Jellyfish and Gobbler. Mopka created jellyfish's original concept, and Alexandr Pushai made Gobbler. My part was polishing and final rendering.

Bosses Jellyfish and Gobbler. Mopka created jellyfish's original concept, and Alexandr Pushai made Gobbler. My part was polishing and final rendering.

Some GUI stuff

Some GUI stuff